måndag 25 september 2017

ECC 2017 preparations - Orks take II

I'm testing the Codex Astartes list I put together for the upcoming EEC 2017 in Copenhagen. This is what I'm planing to bring:

Codex Astartes (NetEA Tournament Pack 2015)
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TACTICAL [450] - 6 Tacticals, Supreme Commander, Hunter, Rhinos
TACTICAL [275] - 6 Tacticals, Rhinos
PREDATOR [325] - 4 Annihilator, Hunter
SCOUT [175] - 4 Scouts, Razorback, Rhinos
SCOUT [150] - 4 Scouts, Rhinos
ASSAULT [225] - 4 Assault Units, Captain
ASSAULT [225] - 4 Assault Units, Chaplain
THUNDERHAWK [200]
WARHOUND [275] - 1 Warhound Class Titan
WARHOUND [275] - 1 Warhound Class Titan
THUNDERBOLT SQUADRON [175] - 2 Thunderbolt Fighters
MARAUDER SQUADRON [250] - 2 Maurader bombers

My opponent had modified his list from the last game we played, and dropped his Gargant for some additional mobility. The Ork list was something like this:

Ghazgkhull Thraka's War Horde (NetEA Tournament Pack 2013)
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MEKBOY STOMPAMOB [500] - 3 Stompa, Supa Stompa
WARBAND [480] - 2 Nobz, 6 Boyz, 2 Grotz, Oddboy, 2 Gunwagon, Gunfortress, Flakwagon
WARBAND [375] - 2 Nobz, 6 Boyz, 2 Grotz, 4 Battlewagon, Flakwagon
WARBAND [235] - 2 Nobz, 6 Boyz, 2 Grotz, Dreadnought
BLITZ BRIGADE [150] - 4 Flakwagon
MEKBOY GUNZMOB [175] - 5 Big Gunz, Oddboy
STORMBOYZ WARHORDE [185] - 6 Stormboyz, Deth Kopta
KULT OF SPEED [200] - 8 Warbike
LANDA [200]
LANDA [200]
FIGHTA SKWADRON [150] - 3 Fighta Bomba
FIGHTA SKWADRON [150] - 3 Fighta Bomba

The Orks had the Dread Warband in one of the Landas and the KoS in the other. I had both my assault squads in the Thunderhawk.

 

Deployment

Right side of the table: Marines deployed a tactical squad on the right flank with Predators next to it. In front of them are Scouts garrisoned in both building. Both Ork objectives are placed on this flank one on each side of the rightmost buildings. Both Blitz objectives are placed fairly centered.
On the left flank Marines have the Supreme Commander Tacticals and both Warhounds. Both Marine objectives are placed on this flank.

Orks deployed fairly compact apart from the Stormboys on the far left behind the rock formations. From my left there are Flackwagons with Big Guns garrisoned in front, the Stompa Mob with the Fortress Mob behind and finally the Mechanized Mob

Turn 1

SM1: Marines win initiative and places the Thunderbolts on CAP.

O1: The Big Guns double to get everyone into the forest and shoots the Scouts. No kills.
SM2: I see a chance to spread some BMs and hit the Fortress Mob with the Marauders, clipping one of the Stompas. One Orc and both Grots in the Fortress Mob are killed by the bombs.

O2: The Stompas fail and removes all BMs.

SM3: The Scouts in the left buildings fail and removes BMs.

O3: The Flakwagons double in behind the center ruins to hit the Marauders on their way out.


SM4: A Warhound doubles and kills one Stormboy and the Death Kopta. It fails a difficult terrain test when entering the forest and receives a wound :(

O4: The Stormboys fail and removes all BMs
SM5: The second Warhound joins the hunt for Stormboys, killing three. The two survivors break and retreats behind a forest on the far left.

O5: The Fortress Mob retaliates by doubling forward taking out both shields and two DC from the Warhound in the open. It redraws back towards the Marine deployment zone.
O6: Retaining the Dread Mob air assaults the remaining Warhound. The Warhound hits all his attacks but they are all saved. In return the Mob scores a massive 9 hits, and the Warhound goes down.
SM6: The SC Tacticals doubles into support range of the Dread Mob and places a BM.

SM7: Retaining the Assault Marines engages the Mob in a clipping assault. They win the combat by 7, but a single Nob manages to get away. He runs back towards the Ork Blitz.

O7: The Orks continue their quest to kill the Warhounds. Fighta Bombas hit the broken war engine but he manages to save all hits.

SM8: Predators double up the center and kills one wagon from the Fortress Mob.

O8: The second flight of Fighta Bombas comes in for the kill. They loose one to the Thunderbolt CAP but the remaining two planes manage to kill the Warhound.

SM9: The Tacticals double into the center ruins, placing a BM somewhere.


O9: The second Landa delivers the Bikes into a convenient crossfire position to take out the Thunderhawk. The Thunderhawk loose one DC but survives.

SM10: The remaining Scout formation doubles up the right flank, placing a BM on the Mechanized Warband.
O10: The Mechanized Warband doubles towards the Scouts and takes out the Razorback.

End Phase 

One more Fighta Bomba is killed by a Hunter during fly-off. Both formations are now down to two fighters. Both broken Ork formations fails to rally.

Turn 2

O1: Orks win initiative! The Mechanized Warband massacres the Scouts in front of them. Not a single survivor...


O2: Retaining the Fortress mob fails, and backs away from the Assault Marines.
SM1: The SC Tacticals doubles towards the Bikes and places a BM.

SM2: Retaining the Assault Captain calls for a combined assaults on the Bikes. With fire support from the Tacticals the bikes are wiped out for a single Assault Marine.
O3: The Big Gunz sustain on the SC Tacticals, killing all Rhinos.
SM3: The Tacticals double towards the Mechanized Warband and places a BM.

SM4: Retaining, the Scouts engage the Mechanized Warband in a firefight. It's a close one but the Scouts win the roll-off and the Orks retreat behind the ruin on the right.
O4: The Stompas double into the center ruins and kill one Tactical from the SC formation. They also clip the Assault Chaplain formation for a BM.
SM5: The Predators double and kills three out of four Flakwagons hiding behind the center ruin
O5: A Landa ground attack the Supreme Commander, no kills.
SM6: The Marauders manages to ground attack, despite 3 BMs! They hack down a large chunk of the Mechanized Warband
O6: The second Landa finally break the SC Tacticals, killing one.
SM7: The Tunderbolts go on CAP

O7: The first flight of Fighta Bombas stand down.

SM8: The Thunderhawk stand down.

O8: The second flight of Fighta Bombas ground attack the broken Supreme Commander but are forced to jinx by the Thunderbolt interceptors.

End Phase

All aircrafts disengage. The Supreme Commander fails to rally. On the Ork side the Stormboyz fail (with SC re-roll), Mechanized Mob fail, the lone Nob from the Dread Mob fail and the remaining Flakwagon rally.

Turn 3

SM1: The Tacticals advance to defend an Orc T&H and break the rallied flack wagon with a few missiles.

O1: Fighta Bombas kill one Rhino from the Tacticals
SM2: The Assault Captain marches to secure the Marine Blitz
02: The Stompa Mob engages the Tacticals. It goes to two rounds and only a single Rhino manages to escape the Stompas, who lost one unit in the ruins.
SM3: The Predators moves in behind the Orks to contest the Blitz, failing to do any damage to the Fortress Mob.
O3: An empty Landa engages and wipes out the Scouts with a little help from his friends in the ruins.

SM4: The Marauders hit the Fortress Mob, loosing one to the Flakwagon but the survivor manages to kill a few units in return.

SM5: Seeing a chance to break the Fortress Mob before they can marshal, the Thunderbolts attempt a ground attack but fail despite a Supreme Commander re-roll.

O4: The Fortress Mob tries to reach the second Ork T&H on the right flank but ends up short.

SM6: The Assault Chaplain stretches his formation to secure both Marine T&H objectives.
O5: The Big Gunz move back to contest the Ork Blitz but fail to kill any Predators.
SM7: The Thunderhawk air assaults the Big Gunz but is destroyed during the firefight.

O6: The second Landa engages the broken Supreme Commander, wins the combat and secures BTS for the Orks.

End Phase

Neither side managed to win the battle, Orks have BTS and Marines have T&H, but we had to end the game due to time constraints. The Orks rally more or less everything and win the points count by almost 1000 points.

EEC 2017 preparations - Tyranids take II

I'm testing the Codex Astartes list I put together for the upcoming EEC 2017 in Copenhagen. This is what I'm planing to bring:

Codex Astartes (NetEA Tournament Pack 2015)
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TACTICAL [450] - 6 Tacticals, Supreme Commander, Hunter, Rhinos
TACTICAL [275] - 6 Tacticals, Rhinos
PREDATOR [325] - 4 Annihilator, Hunter
SCOUT [175] - 4 Scouts, Razorback, Rhinos
SCOUT [150] - 4 Scouts, Rhinos
ASSAULT [225] - 4 Assault Units, Captain
ASSAULT [225] - 4 Assault Units, Chaplain
THUNDERHAWK [200]
WARHOUND [275] - 1 Warhound Class Titan
WARHOUND [275] - 1 Warhound Class Titan
THUNDERBOLT SQUADRON [175] - 2 Thunderbolt Fighters
MARAUDER SQUADRON [250] - 2 Maurader bombers

Another game against Tyranids, this time the NetEA variant:

TYRANID SWARM [500] - Dominatrix(Symbiote), 6 Termagants, Zoantrope
TYRANID SWARM [225] - Hive Tyrant, 4 Termagants, 2 Hormagaunts, Zoantrope
TYRANID SWARM [225] - 2 Tyranid Warriors, 4 Termagants, 2 Hormagaunts, Zoantrope
TYRANID SWARM [225] - 2 Tyranid Warriors, 4 Termagants, 2 Hormagaunts, Zoantrope
TYRANID SWARM [225] - 2 Tyranid Warriors, 4 Termagants, 2 Hormagaunts, Zoantrope
TYRANID SWARM [225] - 2 Tyranid Warriors, 3 Termagants, 3 Hormagaunts, Zoantrope
TYRANID SWARM [225] - 2 Tyranid Warriors, 2 Termagants, 4 Hormagaunts, Zoantrope
GENESTEALER SWARM [200] - 6 Genestealers, Brood Lord
GENESTEALER SWARM [200] - 6 Genestealers, Brood Lord
LICTOR SWARM [300] - 6 Licors
BIOVORE SWARM [150] - 5 Biovores
DACTYLIS SWARM [300] - 3 Dactylis

Deployment


I choose corner deployment playing from the bottom right, where I also put my Blitz as far away from the Tyranids as possible. Tyranid T&H objectives are placed left and right of the uppermost building and the Tyranid Blitz is behind the Domiatrix (as close to the Marines as possible) Marine T&H are spread out one in each corner of the battlefield.

Marine deployment from the left: Tacticals, Warhound and Predators in one corner of the deployment zone and Supreme Commander Tacticals and the other Warhound in the other corner. Both Scout units are garrisoned in the buildings.
Tyranids flooded their deployment zone with swarms. The Dominatrix, Biovores and Dactylises were set up closest to the Marines. Genestealers are garrisoned form the right Marine T&H and from the Blitz.

Turn 1

SM1: Marines win initiative and orders the rightmost Warhound to take care of the Genestealers threatening the Marine Scouts in the building. The Warhound advances and kills two Genestealers and the Brood Lord, breaking the formation. They fall back behind the rock next to the Warhound.


T1: The Dominatrix doubles towards the Warhound but doesn't manage to hurt the titan.

SM2: The second Warhound targets the second unit of Genestealers. He kills three of them with an advance, breaking the formation. The remaining Genestealers moves forwards towards the Marines. 
T2: The Dactylis sustains on the Scouts in the building, killing one.
SM3: Thunderbolts wipes out the broken Genestealers in the forest.
T3: A swarm marches towards the Marine T&H in the left corner
SM4: Tacticals double into a forest killing two Termagants and a Zoantrope with some lucky sixes.
T4: A Swarm doubles into a forest and puts a BM on the Tacticals.
SM5: The Scouts in the building marshals, removing all BMs and advances towards the Dominatrix.
T5: Another swarm doubles into a forest and places another BM on the Tacticals.
SM6: The second Scout formation doubles forwards

T6: Biovores sustain on the Scouts placing 2 BM
SM7: The Predators double forwards and places a BM on a swarm.

T7: The Hive Tyrant doubles his swarm towards the Scouts and places another BM.
SM8: Marauders hits the swarm on the far left, killing 3 brood and a Tyranid Warrior.

T8: A swarm marshals, moving towards the Tacticals.

SM9: The Supreme moves down the right table edge, wiping out the broken Genestealers.

T9: The final swarm doubles towards the Scouts and adds to their blast marker collection.

SM10: The Assault Marines engages the swarm on the left flank wiping them out without any losses.

End Phase

All air formations disengage with one BM each.

 

Turn 2

Lictors teleport in behind the Marine lines with one BM.
SM1: Marines win initiative and the Scouts turns around to face the threat behind their backs. They engage the Lictors but bad luck sees two of them killed by the Lictors FF with no kills in return. The Scouts break and falls back.
SM2: Retaining the Warhound finishes what the Scouts started and engages the Lictors in a firefight. One dead Licor and the bugs breaks, loosing one more to hackdown. The Lictors runs towards the Marine Blitz

T1: A swarm engages the remaining Scout formation and manages to wipe them out.
T2: Retaining, the swarm on the far left engages the Assault Chaplain. They get a bit close and some of the Marines can countercharge into CC. The Marines manages to win the combat but looses the Chaplain and a Marine to the bugs.
SM3: The Tacticals double to the left flank and places a BM on a swarm.
SM4: The Assault Captain retains and engages. One Marine dies but they win the combat and only the Zoantrope escapes.

T3: The Hive Tyrant engages the Predators in a firefight. One tank goes down for 3 Termagants and the Hive Tyrant is forced to retreat.
SM5: The Thunderhawk shoots the rallied swarm by the left Marine T&H. Only the two warriors survive and the swarm breaks.
T4: Biovores sustain on the Predators, killing one.

SM4: The surviving Predators advance and wipes the lone broken Zoantrope.


T5: A swarm engages the Assault Captain, killing one marine breaking the formation. The Marines run towards the Tyranid Blitz.
SM7: A Warhound doubled towards the Tyranid Blitz, killing two Biovores breaking the formation.
T6: The Dactylis sustains on the Tacticals on the left flank, killing one.

SM8: Marauders stand down.

T7: The Dominatrix doubles to contest both Tyranid T&H objectives. It removed both shields from the nearby Warhound.

SM9: The Supreme Commander doubles in behind the Dominatrix, staying inside the Rhinos to maximize their engagement range during the next turn.
SM10: The Thunderbolts stand down
SM11: The Assault Chaplain marshes towards the Tyranid Blitz.

End Phase

Marines: Scouts rally but the Assault Captain fails, all formations (!) fail to remove BMs
Tyranids: All formations rally

 

Turn 3

SM1: Space marines wins initiative and the Warhound advances towards the Dominatrix, killing most of the brood in the open.
SM2: Retaining, the Supreme Commander engages the Dominatrix. Only the fearless Bio-Titan escapes, badly wounded with a single DC remaining.

T1: A swarm engages and breaks the rallied Scouts
T2: A swarm engages the Tacticals on the left flank. The marines cant make any of their saves and are wiped out!
SM3: Thunderbolts breaks the swarm guarding the left Marine T&H
SM4: The remaining Warhound doubles to catch the wounded Dominatrix in a crossfire. Both macro shots hit and BTS is secured for the Marines.

T3: The Biovores breaks the Assault Marines behind them.
T4: The Dactylis sustains on the Predators but miss all of them with their barrage.

SM5: The Predators fail and move to secure the left Marine T&H (one BM away from breaking)
T5: Lictors engage the broken Scouts by the Marine Blitz, they win the combat and grabs the objective.
SM6: Marauders breaks the last remaining Tyranid activation
SM7: The Thunderhawk lands to contest the Marine Blitz, shoots the Licotrs and breaks the formation.

 

The End

Marines win by 2-0 with T&H and BTS. It was a very tight game all the way into the final activations of round 3. Would the Dactylis have rolled average when shooting at my Predators they would have broken the tanks and I wouldn't have been able to hold both T&H objectives.

Thanks to my opponent for a very entertaining game of Epic!