onsdag 7 september 2016

Tournament - Game 1 vs. Dark Angels

This weekend there was a tournament in Norrköping, Sweden. Even thou I lost my one and only test game using the Imperial Fist, I decided to give them another try. Here is what I brought to the tournament:

Imperial Fists (NetEA V1.3 - Developmental)
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CENTURION [425]
4 Assault Centurion, 2 Land Raider Crusaders

CENTURION [300]
4 Devastator Centurion

TACTICAL [300]
6 Tactical units, Razorback LAS, Rhino

TACTICAL [275]
6 Tactical units, Rhino

SCOUTS [150]
4 Scout units, 2 Bunkers + Minefields

SCOUTS [150]
4 Scout units, 2 Bunkers + Minefields

LAND SPEEDERS [200]
5 Land speeder

LAND SPEEDERS [200]
5 Land speeder

WHIRLWIND BATTERY [300]
4 Whirlwinds

THUNDERFIRE BATTERY [250]
4 Thunderfire Cannons

HYPERIOS PLATFORMS [125]
3 Hyperios Platforms

HYPERIOS PLATFORMS [125]
3 Hyperios Platforms

2 STORM TALONS [200]

Sorry about the lack of details in the report below. I didn't have time to document all the details of every action as this was a competitive tournament game with a time limit on each game.

Game 1 vs. Dark Angels Space Marines

In my first game I faces a very air heavy Dark Angels (EpicUK) list:

Landing Craft 350
Thunderhawk 200
Nephilim 200
Nephilim 200
Nephilim 200
Devastators + Librarian 300
Devastators + Librarian 300
Deathwing + Chaplain 400
Ravenwing + Supreme 425
Ravenwing Support - 5 Typhoon 250
Assault 175

The Landing Craft was loaded up with both devastator squads, and the Thunderhawk with assault marines. The Dark Angels won the strategy roll and choose corner deployment, well it was mostly me deploying stuff...

In my corner I deployed Tacticals and Whirlwinds screened from air assaults by Land Speeders on the long table edge. On the short table edge is the other formation of Tacticals and the Assault Centurions. In the upper left of the picture are my bunkers. The left most holds Devastator Centurions and the other two my Thunderfire battery. One unit of Scouts and Hyperios Platforms are also garrisoned next to each set of bunker(s).

On my opponents side of the table there are Typhoons garrisoned behind the rock formation to the right, and the Ravenwing (BTS) is deployed to the left, next to the blitz.

Turn 1

Dark Angels win initiative and start off with a sustained fire from the Typhoons on my Devastator Centurions who survived with a single BM. They were popped up behind the rock formation and needed to get out of my line of fire...

After some further stalling, IF putting Hyperios Platforms on overwatch and the DA doing ground attacks with their fighters, Dark Angels (being severely behind on activations) had to make a move. They brought in the Thunderhawk to take out the Scouts guarding the ruins in the lower middle of the table. The air assault went horribly bad for the Dark Angels, the Thunderhawk lots a DC on the approach and thanks to some lucky dice the Scouts managed to wipe out the assault marines along with their air transport. The three surviving Scouts followed up with a marshal action to get rid of their blast markers.

The marshal action took the Scouts a bit too close to the Ravenwing who decided to finish what the assault marines failed to do. The Scouts were killed without losses to the Ravenwing.
This took the Ravinwing into range from the IF Whirlwinds who sustained fire. The Supreme Commander was lost to the barrage.

After some further exchange of fire the Dark Angels brought in the Landing Craft. They fired at the Tacticals and killed most of their vehicles and a few infantry units.
The IF responded by engaging and wiping out one of the Devastator units with the Land Speeders.
Meanwhile the Imperial Fist is advancing along the top of the board, without facing any resistance.
At the end of turn one the Assault Centurions marched up the board to face the Dark Angel forces deployed from the Landing Craft.

Turn 2

Dark Angels brings in the Terminators to deal with the Assault Centurions. Unfortunately for the DA, IF wins initiative.

IF advance with the Land Speeders to put some blast markers, and follow up with an engage from the Assault Centurions. 
Neither side manages to do much damage, but the DA Terminators loose the combat and breaks.
Dark Angels responds by wiping out the remaining Tacticals in an FF engage from the Landing Craft, supported by devastators.
The Imperial Fist continues their advance down the upper and center parts of the battlefield. Tacticals double and place blastmarkers on the Typhoons and Land Speeders finishes the job, breaking the Typhoons
In a, slightly desperate, attempt to win the lower side of the table Dark Angels goes for the Assault Centurions. The bring in fighters to place blast markers, and engage with the Devastators.
This ends badly for the Devastators, but they manage to kill one Land Raider limiting the mobility of the Assault Centurions.

Turn 3

The Imperial Fist is in a good position at this point. Most of the Dark Angels ground forces are broken or wiped out.

I don't have much details from turn three but the heroes of this turn was definitely a unit of IF Land Speeders who managed to capture the DA blitz, repelling assaults from both the Ravenwing and the Landing Craft.
In the end Imperial Fists wins the game with 4-0 (Dark Angels BTS survived) in turn three.

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